CARDVERSE is a collection game built from real data. Every one of its 667 cards

is an actual game, anime, studio, developer, publisher or character pulled from

RAWG and MyAnimeList — real titles, real cover art, real release years. There is

no placeholder art anywhere in it.

Open Packs, chase seven rarities, complete 52 Sets, and let the collection start

paying for itself.

── HOW IT PLAYS ──

Open Packs. Five cards a Pack, with the drop rates shown in full before you

spend anything — no hidden odds.

Chase the ladder. Common, Uncommon, Rare, Epic, Legendary, Mythic, Secret.

Epic and above catch a foil sweep; Legendary and above get a holographic wash.

Complete Sets. Cards group into 52 Sets by studio, developer and publisher.

Finish one and it pays Coins every second, forever. Level every card in it to 2

and it pays double.

Build the machine. Coins buy Packs, upgrades buy Coins, and completed Sets earn

while the tab is closed. Duplicates convert to Essence instead of being dead

weight.

Play in a minute. A short guided tour, a free starter Pack, and a first quest

whose reward is exactly the price of your next Pack.

── DETAILS ──

• Free, no account, nothing to install — it saves in your browser

• English and Russian, picked from your browser and switchable in Profile

• Plays on a phone: bottom navigation, proper touch targets, safe-area padding

• Colour is never the only signal — every rarity has a colour, a glyph and a name

• Respects prefers-reduced-motion

• Fully offline after load: the game never talks to an API while you play

── CREDITS AND ATTRIBUTION ──

Game data and images via RAWG (https://rawg.io) — attribution and a link back

are required by the RAWG API terms, and every card carries it in-game as well as

here.

Anime data via Jikan (https://jikan.moe), an unofficial MyAnimeList API. The

underlying artwork belongs to MyAnimeList and its rights holders; it is used

here non-commercially only.

CARDVERSE is a personal, non-commercial project and is not affiliated with,

endorsed by, or sponsored by RAWG, MyAnimeList, Jikan, or any of the games,

studios or publishers whose work appears on the cards. All trademarks and

artwork remain the property of their respective owners.

The same text — where the data comes from, the per-provider breakdown with card

counts and rights status, and the copyright notice — is on the Profile screen

inside the game, in both languages. It is generated from the shipped catalog, so

it always describes the build you are actually playing.

Updated 2 days ago
Published 4 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
AuthorDonutDev
GenreCard Game
TagsAnime, cards, Casual, Clicker, collectathon, Idle, Incremental, mobile, pixel-free, Singleplayer
AI DisclosureAI Assisted, Code, Sounds, Text

Comments

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Besides the broken click power upgrade that others already mentioned, I think the game should have some feature or different scaling to make completion easier. Right now, it feels like the game isn't supposed to be completed as the grind would be way too tedious.

Thanks for your feedback, I'll add an update with improvements soon.

(+2)

Why have click power able to be bought infinite times if it doesn't buff it past level 3?

(+2)

Click power upgrade seems to cap at +1500